Hopscotch Play Guides
Traps & Hacks
Welcome to Traps & Hacks, an interactive activity designed to help older kids and teens explore common thinking traps, also known as cognitive distortions. When left unchecked, these thinking patterns can lead to anxiety, frustration, and negative self-talk.
On the home screen of Traps & Hacks, you’ll see 10 common thinking traps. Tap on any card to explore it.Each trap includes four slides that break it down in a simple and engaging way.
The first slide introduces the trap with an easy-to-understand definition and explains how it can affect thoughts and feelings.
Next, clients explore “The Trap” through relatable examples. This is a great moment to pause and ask if they’ve ever had similar thoughts.
The third slide introduces “The Hack,” where clients learn practical strategies to challenge and cope with the distortion.Finally, they’ll see a full example of how to take a trapped thought and reframe it into something more balanced and helpful.
At any point, they can click “Done” or use the back button to move between slides.When they return to the home screen, they’ll notice that the card they completed is now fully highlighted, making it easy to track progress.
Ready to take it a step further? Tap the “Hack a Thought” button at the bottom of the screen.Here, clients can practice applying what they’ve learned.Start by having them type out a negative or stressful thought. If they’re not sure what to write, click “Practice with Random Thought” to generate examples. You can cycle through until you find one that fits.
Next, they’ll choose which thinking trap the thought falls into.
Then, work together to reframe it by typing a healthier, more balanced way to look at the situation.
And just like that, they’ve successfully hacked a thought. Traps & Hacks helps build awareness, encourages reflection, and gives older kids and teens the tools to challenge unhelpful thinking patterns in real time.
Checkers
Welcome to Checkers. This classic game is a fun way to practice strategy, problem solving, and planning ahead with your clients.
When you first enter the game, you will see the color selection screen. Here, each person can choose what color they want their checkers pieces to be.
Once you are on the board, traditional checkers gameplay begins.
To make a move, click on the piece you want to use. The spaces you are allowed to move to will highlight on the board. Simply click on the highlighted spot to move your piece there.
Regular pieces can only move forward diagonally, one space at a time.
If an opponent's piece is right in front of you with an empty space behind it, you can jump over it to capture it. This is a forced jump game. That means if you have the opportunity to jump and capture an opponent's piece, you have to take it.
Multiple jumps are also part of the game. If landing a jump puts you in position to jump another piece, you must keep going for a double, triple, or even multiple jump.
If you can maneuver your piece all the way down to the opposite end of the board, it becomes a King. Kings have a special power. Unlike regular pieces, a King can move both forward and backward diagonally, giving you a great advantage.
The first person to capture all of their opponent's pieces, or block them from making any more moves, is the winner.
Checkers is a familiar and engaging way to build rapport while practicing critical thinking skills.
Discussion Decks
Welcome to Discussion Decks. This is an interactive tool designed to help you spark meaningful conversations with clients of all ages.
It features a collection of different decks, each with over seventy cards to help you and your client explore a wide variety of topics. You can dive into serious subjects like grief, anxiety, deep talk, and future scenarios. Or, you can keep things lighthearted with decks focused on icebreakers and hot takes.
When you open the tool for the first time, you can choose either the Kids collection or the Teens collection. Then, just cycle through the options to find a topic that best suits your client.
Once you click in, the card deck will appear. You can use the left and right arrows to navigate through the questions in order, or hit the button in the middle to go through them randomly.
You also have the ability to create your own card deck. You can do this by hitting the plus button right next to the kids and teens toggle on the main page.
From there, you can name your deck and identify which audience you want it to appear for. You can choose kids, teens, or both. Then, proceed with populating your card deck with your own questions. Just hit Save Deck when you are complete.
You will then see your custom deck appear on the screen. You can click into it and use the normal navigational tools to explore. You can edit your custom questions at any time by selecting the edit button. You will also see an option to delete it if you like.
Discussion Decks is a fantastic way to build rapport, encourage emotional exploration, and give clients a low pressure way to open up during their sessions.
Face Flip
Welcome to Face Flip!
Face Flip is a fun, interactive game that helps clients explore anger feelings and reactions.In Face Flip, the goal is to help your character shift from feeling frustrated to feeling calm and happy. You do this by transforming their facial features one by one, discussing coping skills along the way.
When the game opens, you’ll see the menu screen. From here, both players can choose their character from six different options, view the "How to Play" instructions, or jump right into the game.
At the start of the round, both characters appear on the screen with an angry expression. When it's your turn, the card deck will appear beneath your character.To play, take turns drawing a card. Each card presents a scenario involving a big feeling—like using deep breathing or acting out in frustration—followed by a question to spark discussion.
The bottom of the card tells you what to do next. If the scenario uses a positive coping skill, you will "Flip a Feature to Happy," replacing an angry part of the face with a happy one. If the scenario shows a negative reaction, you may have to "Flip a Feature to Angry."Watch out for the Special Cards! These add a twist to the game. You might draw an "Eruption" card that removes all features from your face, or an action card that lets you remove a feature from your opponent.
The goal is to complete the transformation. The first player to flip all 5 features to happy wins Face Flip!
Face Flip is a great way to spark conversations about emotional regulation and healthy coping skills through play.
Social Life
Welcome to Social Life!
Social Life is an engaging board game that helps clients practice social problem-solving and self-reflection. In Social Life, players navigate through a colorful town divided into four zones: Home, School, Group Activities, and Community. It’s a classic turn-based game where players face scenarios relevant to the specific zone they are in, helping them connect game challenges to their real-world environment.
When the game opens, you’ll see the menu screen. From here, players can choose their favorite game piece, view the "How to Play" instructions, or jump right into the game. At the start of the game, your character begins at the "Start" arrow. You’ll see the spinner clearly displayed on the screen.
The board is full of winding paths and color-coded spaces that represent different types of social interactions. To play, simply click the spinner. It will spin and land on a random number. Then, the game will automatically calculate your move and highlight the destination space with a glowing Star. Click the Star to move your character to that spot.
Where you land determines what happens next. Pink spaces bring up Social Scenario cards where players answer questions about social situations. Yellow spaces are safe spots to rest. Light Blue spaces highlight positive choices and move you forward, while Red spaces represent social setbacks where a player might need to move back and reflect.
Watch out for the Dark Blue spaces! These are Surprise spots where anything can happen—from trading places with another player to spinning again. The goal is to navigate through all four zones. The first player to reach the "Finish" star at the end of the town is the winner!
Social Life is a great way to explore social dynamics and decision-making through play.
Value Sorter
Welcome to Value Sorter on Hopscotch Play.
Value-ranking activities can be a powerful way to help clients explore what matters most to them.
When you enter the activity, you’ll see the Value Bank on the left. It includes 50 different values, each with a clear definition. You can scroll through them with your client, read them aloud together, or use the shuffle button to mix up the order and spark fresh thinking.
To begin building a ranking, click or drag any value into the list on the right. You can add up to ten. Once a value has been added, you’ll see up and down arrows on each card that let your client reorder their list. This is a great moment for reflection—talking through why a value moves higher or lower often leads to meaningful insights. Clients can remove or replace values at any time as their ideas evolve.
The top three values are highlighted with trophy and medal icons to make them stand out. Once your client has finalized their ranking, click Save Ranking.
You’ll then see a saved copy of their ranking with a date and time stamp. From this screen, you can download a PDF version that can be printed, emailed, or added to your notes.
When you’re ready to start again, click Save and Start New Ranking. At any point, you can view previous rankings using the dropdown at the top labeled View Past Rankings.
Value Sorter is designed to help clients clarify what’s important to them—and give you a simple way to explore those priorities together.